Tuesday, March 19, 2013

Blog 8: How might video games enhance my students' learning?


How might video games enhance my students' learning?

A few months ago I noticed that often times on topics that were completely new to my students our lessons would take nearly an hour longer that was scheduled (often times I had to cut out science/social studies to accommodate for it).  It appeared that if my students were struggling with a new concept they often ‘checked out’ on me during explanations and examples.  As a result I began asking other teachers what they do in order to help keep students on task and engaged in the lesson.  After several conversations I learned that a lot of teachers offered rewards to the class if everyone finished during our class period (it’s an hour and 40 minutes).  Such rewards often included free time in the classroom or on the computer.  Well, although I do like to give free time once in a while, I felt that there had to be a way to incorporate some type of reward that not only served as a ‘change of pace’ activity, but one that would be fun yet still focused on the skill necessary for students to understand the concept being taught.

Although I did consider having students do math games (such as file folder games and the sort), I noticed that most of my students were more motivated by the idea of playing with a computer. Plus, who has the time to create whole games and gather its materials for every topic?  I certainly don’t. As a result I began my hunt for Internet programs/games that I could use within my classroom. A few programs in which I used within my classroom already this year for Mathematics in particular include: IXL Math, Sumdog and Timez Attack.  I used IXL for a while, but noticed that students got bored with it quickly; therefore I talked to another teacher who suggested Sumdog.  That too is really great website, but unfortunately it requires A LOT of bandwidth that my school does not seem to have (at least for 15 students to be on at one time), therefore I had to put that program on the side table.  The last one that I mentioned is one that I still use within the classroom.  I will investigate it further in the latter portion of my blog. 

The task this week turned out to be exactly what I needed.  With my current students I noticed early that they really loved computer video games (who doesn’t?).  I knew that although I did use a program called Timez Attack, it only focuses on just a few of the many standards that students need to master, therefore it became a necessity for me to find another video game type of program (or two) that was fun to do, but provided additional practice in the current skills being taught.  This assignment came just in time too, as I recently decided to stop using IXL Math as much and needed a new rewards program/educational game to incorporate into the later half of math. Before I talk about the two new programs that I just introduced to my 3rd graders, let me tell you first about a program called Timez Attack.  In order to respond to the questions associated with this task I decided to observe the reactions/engagement of my students while playing this game.

Program: Timez Attack                        
Website: http://www.bigbrainz.com/
Standards:
3.OA.4. Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

3.OA.7. Fluently multiply and divide numbers up to 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 ×5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.


1.     Was the child engaged?
Students were very engaged.  In fact, students actually ask to play Timez Attack when they finish other work early.  They love it!

2.     Did the child learn the skills that were targeted? 
They are in the process of it yes. I can see improvement in multiplication and division fluency.

3.     Can the child demonstrate that these skills were mastered? 
Students can demonstrate that theses skills are mastered.  Currently I administer AIMS Web Probes biweekly to students and can visually see the improvement.

4.     Who in your PLN did you consult with about these games? How did they respond or assist?
I consulted with my coworkers about these games.  I learned that the current 5th grade teacher was the one that uploaded the game on about half of our school laptops.  He is the one that introduced it to me after I asked about what math programs I could use. 

Program: Fun Brain
Website: Games on 3rd grade level: http://www.funbrain.com/FBSearch.php?Grade=3
Website home page: http://www.funbrain.com/

Standards:
3.MD.1. Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes or hours (e.g., by representing the problem on a number line diagram or clock).

3.OA.4. Determine the unknown whole number in a multiplication or division equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 x ? = 48, 5 = ?÷ 3, 6 x 6 = ?

3.OA.7. Fluently multiply and divide numbers up to 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 ×5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.

3.NBT.1. Use place value understanding to round whole numbers to the nearest 10 or 100.

3.NBT.3. Multiply one-digit whole numbers by multiples of 10 in the range 10-90 (e.g., 9 x 80, 10 x 60) using strategies based on place value and properties of operations.

3.MD.1. Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes or hours (e.g., by representing the problem on a number line diagram or clock).

1.     Was the child engaged?
Students really loved this website actually.  One of my students were actually the one that introduced me to this program (I figured it wouldn’t hurt to ask students what websites they like to go to for Math, and this was one of them).
2.     Did the child learn the skills that were targeted? 
Students did learn the skills that were targeted. 
3.     Can the child demonstrate that these skills were mastered? 
Students are able to demonstrate that the skills learned were mastered by providing a short quiz afterwards.  By having students practice the skills in a game like matter they didn’t feel like they were ‘learning’ but rather just having fun!
4.     Who in your PLN did you consult with about these games? How did they respond or assist?
Amazingly enough no other teachers knew about this program.  After a student told me, however I let several other teachers no about it.  I plan on introducing it to the rest of the staff next Monday during our Staff Meeting.

Program: Mr. Nussbaum

Website: A few games particular to 3rd Grade: http://mrnussbaum.com/grade-3/
Main Website homepage:  http://mrnussbaum.com/

Standards:
3.OA.3 Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

3.OA.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.

3.OA.8 Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

3.NBT.1 Use place value understanding to round whole numbers to the nearest 10 or 100.

3.NBT.2 Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.

3.NF.3.b Recognize and generate simple equivalent fractions, (e.g., 1/2 = 2/4, 4/6 = 2/3). Explain why the fractions are equivalent, e.g., by using a visual fraction model.

3.MD.2 Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters (l). Add, subtract, multiply, or divide to solve one-step word problems involving masses or volumes that are given in the same units, e.g., by using drawings (such as a beaker with a measurement scale) to represent the problem.
1.     Was the child engaged?
This was another successful website that I introduced to my students.  They enjoyed the games on it, and it had several games that were applicable to Alaska State Standards.

2.     Did the child learn the skills that were targeted? 
They did, I discovered the success after give a short quiz afterwards.

3.     Can the child demonstrate that these skills were mastered? 
Students are able to demonstrate that these skills were mastered as they progressed through the game successfully, most showed mastery on the quiz following the use of the program.

4.     Who in your PLN did you consult with about these games? How did they respond or assist?
This was another website that the 5th grade teacher introduced to me.  I spoke with him about my desire to find a program more engaging that IXL,  yet still provided additional help in topics across the board.











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